Final Fantasy 16 won’t be an open-world game, but that doesn’t mean it’ll be super linear either, according to the game’s producer. Final Fantasy XV brought the series into the open-world genre, allowing players to freely explore the world and even use a car to navigate the map. Final Fantasy VII Remake still allowed some exploration, but it was much more limited and not as extensive as XV, which isn’t too surprising considering it was trying to stay true to the original game. It seems like Final Fantasy 16 will not continue the precedent set by the previous main game, however.
According to producer Naoki Yoshida during an interview with IGN, Final Fantasy 16 will not be open-world and will instead focus on an “area-based design” that allows the game to have a more global feel. This allows Square Enix to create multiple focus areas, as opposed to one large area limited by its overall location, i.e. a city or a small country. For now, it remains to be seen how large some of these areas will be, but Yoshida noted that the game will be inspired by other open-world games, so it will retain some of that feeling.
“We discovered in our extensive user research that many younger generation gamers have never played Final Fantasy or have no interest in the series,” Yoshida says. “To create a game that could excite and resonate not just with our core fans, but also with this new generation, we played a LOT of games ourselves, and so yes, in [Final Fantasy 16] you’ll find inspiration in recent triple-A open-world RPGs.”
There’s a lot of Final Fantasy on the way. Final Fantasy 16 got a new trailer during the recent PlayStation State of Play, it was confirmed that Final Fantasy VII Revival will be released next winter, and we’re even getting a third game in the remake saga. There should be plenty for fans to dig into in the next few years.
Final Fantasy 16 will be released next summer on PlayStation 5. What do you think about the game not being open-world? Let me know in the comments below or contact me on Twitter @Cade_Onder.